The movie - which you can access above by clicking - combines scenes from several of the prototype YCLC
events held between October 2000 and February 2005. It demonstrates the
method used - a simulation game. Adult mentors and youth play into a
medieval scenario as "participatory theatre."Simulation games evokes
discovery learning - the drawing out of internal treasure - thus creating
an initiation into a life of responsiveness and responsibility.
Simulation gaming - a powerful training tool - encourages each of us to be at our best.
For a DETAILED DESCRIPTION of the YCLC
program CLICK
Participatory
theatre is an imaginative form of drama initiated by the actors (in this case the team of adult mentors)
which is also seen and enjoyed roundly in Murder Mystery Evenings.
The amateur adult actors initiate the drama by casting a scenario -
gradually drawing in the audience (in this case the youth)
to participate in the play.
Our themes (or myths) are drawn from our own (and sometimes J.R.
Tolkein's or another mythologist's)
imagination, and involve the heroic quest to save one's tribe from the
actions of a renegade Dark Knight who threatens to deprive the tribe of
its water supply.
It becomes an all out race for the hidden treasure of
the
tribe which was cached away a hundred years before. The tribe knows it
must train younger members in the skills which would both hold the Dark
Knight at bay and secure the treasure.
Teams
of eight boys and/or girls (we
always allow them male or female space) are chosen by lot, and
these teams work together
for a weekend to discover the
qualities which will unearth the treasure.
In the course of working together on "challenge events" -
constructed so that only a cooperative effort will succeed, the youth
discover new ways to hold themselves and their comrades.
The end result
is self respect, a greater
appreciation for others, initiative and
authentic communication. Since the drama is played out in real
time, skills evoked immediately appear in a
youth's life.
"Challenge
events" are drawn from Ropes Course training, which was originally
designed for adults - and was felt to be beyond the skill level of
teenagers. With the invention of video games, teenagers have actually
become even better than adults in engaging these accelerated learning
methods. For a further description of Ropes Course methods and history,
CLICK
Ropes Course learning is "outside the box" learning - where puzzles, known as challenge events
are presented to groups, who must work together to solve them.
Typically they are not solvable by an individual, and force the group
to pool its skills and work together. The events are varied enough that
no one person has all the skills for all the events, and so discovery
is distributed well among the group or team. For a video depiction of
adults learning from Ropes Course training, see our other work as
Teambuilding Facilitators at Econiche House in the Gatineau
The Young Canadian Leadership Challenge
(YCLC) is produced by YCLC Canada Inc. , a Canadian non-profit
corporation with headquarters at 14 Rockfield Crescent, Ottawa, Ontario
K2E 5L7. The intellectual property of the program is owned by the
Leaders-of-Tomorrow Institute division of Econiche Inc. The program was
designed by Dr. Brian C. Bailey M.D. (819) 827-0561 and others.