the Young Canadian
Leadership Challenge

video tour

Both youth and adults will enjoy our nine minute movie below. CLICK ON IT NOW!

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This movie combines scenes from our six prototype YCLC events. The method used is called a simulation game (see Applied Research fore more information). Adult mentors and youth engage a mythical medieval scenario as "participatory theatre." Simulation games evoke discovery learning - new skills bubbling up from within -  initiating youth into a life of responsiveness and responsibility. Simulation gaming is also used in both adult high-performance training and computer video games - spurring participants on to perform at their best.

For a DETAILED DESCRIPTION of the YCLC program CLICK

Participatory theatre is an imaginative form of drama initiated by the actors (in this case the team of adult mentors) which is also seen and enjoyed roundly in Murder Mystery Evenings. The amateur adult actors initiate the drama by casting a scenario - gradually drawing in the audience (in this case the youth) to participate in the play.

Our themes (or myths) are drawn from our own (and sometimes J.R. Tolkein's or another mythologist's) imagination, and involve the heroic quest to save one's tribe from the actions of a renegade Dark Knight who threatens to deprive the tribe of its water supply.

It becomes an all out race for the hidden treasure of the tribe which was cached away a hundred years before. The tribe knows it must train younger members in the skills which would both hold the Dark Knight at bay and secure the treasure.

Teams of eight boys and/or girls (we always allow them male or female space) are chosen by lot, and these teams work together for a weekend to discover the qualities which will unearth the treasure. In the course of working together on "challenge events" -  constructed so that only a cooperative effort will succeed, the youth discover new ways to hold themselves and their comrades.

The end result is self respect, a greater appreciation for others, initiative and authentic communication. Since the drama is played out in real time, skills evoked immediately appear in a youth's life.


"Challenge events" are drawn from Ropes Course training, which was originally designed for adults - and was felt to be beyond the skill level of teenagers. With the invention of video games, teenagers have actually become even better than adults in engaging these accelerated learning methods. For a further description of Ropes Course methods and history, CLICK

Ropes Course learning is "outside the box" learning - where puzzles, known as challenge events are presented to groups, who must work together to solve them. Typically they are not solvable by an individual, and force the group to pool its skills and work together. The events are varied enough that no one person has all the skills for all the events, and so discovery is distributed well among the group or team. For a video depiction of adults learning from Ropes Course training, see our other work as Teambuilding Facilitators at Econiche House in the Gatineau


    


                                                          

The Young Canadian Leadership Challenge (YCLC) is produced by YCLC Canada Inc. , a Canadian non-profit corporation with headquarters at 14 Rockfield Crescent, Ottawa, Ontario K2E 5L7. The intellectual property of the program is owned by the Leaders-of-Tomorrow Institute division of Econiche Inc. The program was designed by Dr. Brian C. Bailey M.D. (819) 827-0561 and others.